
Nurturing Future Skills of Imagination, Collaboration and Innovation
At Regent, our STEAM programme is way ahead of other the curve with our school and students having won multiple Edtech awards in global STEAM projects. Our STEAM programme is inter-disciplinary, extremely ambitious, and intellectually challenging. Not only do students learn to solve problems through real-world design thinking, they are also taught to think critically and creatively of how to apply technological skills to come up with out-of-the-box solutions. They are taught to question assumptions and think hard of multiple solutions and are encouraged to see problems as opportunities.



Preparing students for the future, the 4th Industrial Revolution
In Primary School, students learn through play, discovery and invention, developing their creative problem-solving skills with real-life problems, acquiring a wide array of vital technical and coding skills. They design prototypes with the engineering design process, learn about innovation, SMART technologies and artificial intelligence (AI), and enterprise and developer “maker” characteristics.
In Secondary School, students begin to master those technical skills in depth, which are aligned to future industries—industry 4.0. They refine their engineering skills, learn about rapid prototyping and industry-ready standards whilst combining entrepreneurial skills with maker-space ideas. They develop their understanding of SMART technologies and AI and work with industry mentors which helps them gain insights into the real world and a glimpse into the future.
Combined with our Positive Education programme, Regent students learn to deal with critical feedback in a positive way to improve their outcomes and skills, and ability to collaborate with peers.
STEAM at Regent is an opportunity for students to develop character, strengthen resilience and build confidence whilst applying their learning and imagination and developing skills applicable to the jobs of the future. Our education will enable them to flourish into enterprising, successful and happy adults.
STEAM requires students to think deeply & analytically, applying and evaluating information to make informed decisions as they engineer solutions to problems. Project-based learning and cross-curricular projects give students opportunities to engage different parts of their brains, and to use and apply their skills in real-world contexts. It teaches them to see not only the bigger and smaller pictures, but also how each relates to the other.
Since the beginning of time, humans have been solving problems and finding ways to increase automation & efficiency, from inventing of the wheel to Roman engineering in construction to the constant updates of modern day apps. STEAM gives students the opportunity to use processes like the Engineering Design Process to iterate their solution, take risks and think outside the box.
The arts are varied, but yet they’re integral to engineering & solving problems and bring out the best in STEAM subjects. It’s one thing to engineer a solution that works, it’s another to provide that perfect design between aesthetics and usefulness – remember how the sleek iPhone usurped the clunky Nokia phone. The solution must be user-friendly. It must appeal. The Arts help link the logical with the creative – innovating creativity.