STEAM & Design Thinking
Nurturing Future Skills of Imagination, Collaboration and Innovation
STEAM combines design thinking, product development and project work in an awe-inspiring futuristic lab. As opposed to working in classes and silos of Maths, English, Science, Computing, Business, etc., students acquire knowledge and skills through projects that combine the subjects. Students “learn by doing,” working on real-world projects and conceptualising real-world solutions. They design and fabricate steel, wood, acrylic prototypes as well as mechanical, electrical, and control systems while developing strong coding and programming skills.
Students develop the 5Cs – critical thinking, creativity, collaboration, communication, and commitment – that are so critical in today’s workplace. Combined with our Positive Education Ethos, Regent students learn to deal with feedback in a positive way to adapt their outcomes and skills, and improve their ability to collaborate with peers.
Preparing students for the future, the 4th Industrial Revolution
In Primary School, students learn through play, discovery and invention, developing their creative problem-solving skills, acquiring a wide array of vital technical and coding skills. They design prototypes with the engineering design process, learn about innovation, SMART technologies and Artificial Intelligence (AI), and enterprise and developer “maker” characteristics.
In Secondary School, students begin to master those technical skills in depth, which are aligned to future industries—Industry 4.0. They refine their engineering skills, learn about rapid prototyping and industry-ready standards whilst combining entrepreneurial skills with maker-space ideas. They develop their understanding of SMART technologies and AI and work with industry mentors which helps them gain insights into the real world and offer a glimpse into the future.
STEAM requires students to think deeply and analytically to engineer solutions to problems. Project-based learning and cross-curricular projects enable students to acquire wide subject knowledge and skills in different real-world contexts. Students learn to see the bigger and smaller picture.
Since the beginning of time, humans have been finding ways to increase efficiency, from the invention of the wheel to Roman engineering in construction to the constant developments in modern-day apps. In STEAM, students use systems like the Engineering Design Process to iterate their solutions, take risks and think outside the box.
The arts are integral to engineering and solving problems. It’s one thing to engineer a solution that works, it’s another to provide that perfect design combining aesthetics, function and user-friendliness – remember how the sleek iPhone usurped the clunky Nokia phone. The Arts help link the logical with the creative – innovating creativity.