STEAM & Design Thinking

Nurturing Imagination, Collaboration and Innovation 

STEAM combines design thinking, product development and project work in an inspiring futuristic lab. As opposed to working in classes and silos of Maths, English, Science, Computing, Business, etc., students acquire knowledge through projects that combine the subjects.  

With a strong emphasis on working on real-world projects and conceptualising real-world solutions, students design and fabricate steel, wood, acrylic prototypes as well as mechanical, electrical and control systems while developing strong coding and programming skills. 

They are also taught the 5Cs – critical thinking, creativity, collaboration, communication, and commitment – that are critical in today’s workplace. Combined with the Positive Education Ethos, Regent students become more skilled and improve their ability to collaborate with peers. 

Preparing Students For The Future, The 4th Industrial Revolution

Projects in primary and secondary schools equip students to thrive in a tech-enabled future that is disrupting the way modern people live and work.

In Primary School, our students;

  • Learn through play, discovery and invention.
  • Develop problem-solving abilities and learn a range of vital technical and coding skills.
  • Design prototypes with engineering design process.
  • Learn about innovation, SMART technologies, Artificial Intelligence (AI) and enterprise.

In Secondary School, our students;

  • Begin to master technical skills aligned to future industries (Industry 4.0) in depth.
  • Refine their engineering talent, learning about rapid prototyping and industry-ready standards while combining entrepreneurial skills with maker-space ideas.
  • Gain exposure to SMART technologies, AI and work with industry mentors.
  • Gain insights into the future through each of these tasks.
Critical Thinking

STEAM requires students to think deeply and analytically to bring solutions to problems. Project-based learning and cross-curricular tasks enable students to acquire wide subject knowledge and skills in different real-world contexts. They are taught to see the bigger and smaller picture.

Problem Solving

In STEAM, students use systems like the Engineering Design Process to iterate their solutions, take risks and think outside the box. The underlying objective of every assignment is to find processes that increase efficiency, make effective use of time and minimise errors.

Arts in STEAM

The arts are integral to engineering and problem-solving. Arts in STEAM projects inculcate a fine understanding of aesthetics, improves functionality and user-friendliness of a product and adds a touch of finesse to a design. It helps link the logical with the creative.

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