Our STEAM & Project-based Learning Curriculum
To be successful requires a different way of thinking. Fortunately, these skills can be learned. The key skills for tomorrow’s jobs, the 4C’s – Critical thinking, Communication, Collaboration and Creativity – are abilities that can be learned and practised just like reading and writing. “Project-based learning”, where students “learn by doing”, is the most effective way to develop these skills. It is a hallmark of Regent’s Secondary pedagogy and is what makes us so completely unique as a school.
Our Secondary School provides a strong foundation in the core subjects of English, Maths and the Sciences interwoven with the Liberal Arts and Humanities, with an additional emphasis on STEAM and “Project-based Learning” that will create tomorrow’s leaders, thinkers and inventors. Secondary School offers innovative design technology labs that mirror startup work environments to inspire students to learn and develop skills applicable to the real world.
Through our STEAM and Project-based programme, students design and fabricate steel, wood and acrylic prototypes plus mechanical, electrical, and control systems while creating autonomous programming. Students also learn deep coding and programming skills. Critical thinking, teamwork and project management are integrated throughout the STEAM concentration.
Rather than being siloed into English or Chemistry class, students work in large labs where they apply knowledge and skills from across all subjects of the curriculum. The lab mimics the workplace with equipment for computing, design technology, art, music and science. This after all how people work in the real world.
Students work on real-world problems such as, for example, designing an artificially intelligent shoe for disabled people. Students will break up into groups some working on figuring out the best thermodynamics of the shoe using Physics; other students will work on ascertaining the most resilient materials using what they have learned in Chemistry; others will write the website content and brochures to market the shoe using their English skills; the coders will code the website front-end and back-end database and put up a Shopify or Magento e-shop to sell the shoe on the net honing their computer science skills; and other students will draw up a business plan with cashflows, test marketing the product on YouTube, crowd-sourcing the funding of manufacture of the shoe on Kickstarter; and finally the group of students will compete in Regent’s annual Shark Tank entrepreneurship competition presenting their project to Regent’s judges to win some funding from the school.
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Approach
Enable students to develop skills so that they can succeed in a changing world
Applied Innovation
High-quality technological resources to provide students with real-world digital skills
Sports & PE
Building character, set goals, encourage risk-taking and develop strategic thinking
Creative & Performing Arts
Encouraging students to be creative, inquisitive, disciplined and determined